 | Arithmagons An age old problem. Make the sides add up to the number in the middle using a limited range of numbers. Can be used in Key Stages 1,2 and 3. Perfect for promoting logic. £3.00 |
|  | Banana Grab Help Gorilla open the Safe by wonderful acts of mental counting. Fully customisable for KS1- 3. £3.00 |
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 | Banana Texting A fun mental oral starter. Pupils need to mentally count to add up a final total. The final total will give them the correct text code to unlock the phone. KS1,2 and 3 £3.00 |
|  | Brickies A great little program suitable for Key Stages 1,2 and 3. Create a number and have pupils work out the multiples or the number bonds. Brilliant for creating logical puzzles. £3.00 |
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 | Dingo Bingo Make your own maths bingo games at the drop of a hat. Customisable from KS1-3 for addition, multiplication, subtraction, division and decimals. A great program for starting the day! £3.00 |
|  | Disco? No Go! A fun program for focusing on number bonds. Can you make the total in the disco ball? Click on the two numbers that do! Chill baby!
Click and drag the mini disco ball at the top to alter the numbers size.
£3.00 |
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 | Fruit Fling! A short snappy program to improve pupils mental adding and multiplication skills - KS1-3! Gorilla Flings fruit of different values to be added, subtracted or multiplied. £3.00 |
|  | Jungle Hide and Peek A program that creates random numberrs to count on from or count back. Perfect for KS1,2 or 3. You can create a seed number and then count on or back in sequences of your making. A brilliant oral mental counting game. £3.00 |
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 | Match or No Match Matching pair equations - does 3 x 3 = 4 + 5? Remember the matching pairs and win. Customisable for KS1-3. Includes fractions, decimals and the four operations. £3.00 |
|  | Pop the Question 3 Games in one, all centred around tables, missing number questions and predicting number sequences. As with all our software, it is customisable for KS1-3 and provides no end of opportunity for use. £3.00 |
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 | Spintastic! 3 spinners: 2,5 and 10 - ,3,4,5 and 10 or 2-10. A great simple tool for oral mental starters! Perfect for a whiteboard!
£3.00 |
|  | Super Sudoku Make, print and display your own Sudoku games. Customisable for KS1,2 and 3. You can make number grids or picture grids. Great for promoting logical thinking. £3.00 |
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 | Superdice Choose either 1,2,3 or 4 fully customisable dice to create on the hoof maths problems. Each dice will accept text or numbers. They are incredibly flexible and would provide maths challenges to either Key Stage 1, 2 or 3! £3.00 |
|  | The Jungle Gym Gorilla is trying to lift a dumbell but he can only do it if the to sides add up to the total. Pupils in KS1,2 and 3 can help him! £3.00 |
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 | The Jungle Vine The Gorilla swings on a pendulum like vine each swing adds more to the total. Can you keep up? KS1, 2 and 3 £3.00 |
|  | The Magic Box Maker This program is a great to use with Kit Wright's poem - Magic Box. A kind of one arm bandit, generates phrases that can be use as stimuli for pupils looking to create their own objects for the Magic Box. £3.00 |
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 | The Randamator A fun way to create up to 5 random numbers of your choice. Perfect for creating rapid mental maths questions or great morning work. Totally customisable from KS1-3. £3.00 |
|  | The Supertimer Perfect for maths tasks, English tasks, tidying up. A fully customisable timer, count up, count down, ideal for KS1, 2 or 3. £3.00 |
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